Okay I have a patch designed and am about ready to implement. But
I haven't clue what to call the keyword. I have come up with two
but rejected for various reasons.
What it does:
Its a new pigment (non pattern) that Transforms
the ray and traces that to determine the color of the pigment.
you would be able to make holograms, security monitors
recursive images , surreal images etc.
the syntax would be
PIGMENT_TYPE
[transmit float]
[filter float]
[depth float]
transforms
the two names i've comeup with are
warp (rejected to parsing confusion}
displace (rejected as not to confuse
non exsistant displacement mapping)
any ideas?
--
Matthew Corey Brown XenoArch
mcb### [at] xenoarch com http://www.xenoarch.com
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